web-dev-qa-db-ja.com

AlertDialogの背景をぼかし

API 14からわかるように、Below Belowrは非推奨になりました

dialog.getWindow().addFlags(WindowManager.LayoutParams.FLAG_BLUR_BEHIND); 

私が試したダイアログの背後にスクリーンぼかしを作成するためのこれに代わるものはありますか FAST blur

21
nitesh

これがダイアログの背景をぼかす方法です

-コードと概念HERE

-Github Project HERE

手順

1)以下のコードを使用して背景のスナップショットを撮ります

_private static Bitmap takeScreenShot(Activity activity)
    {
        View view = activity.getWindow().getDecorView();
        view.setDrawingCacheEnabled(true);
        view.buildDrawingCache();
        Bitmap b1 = view.getDrawingCache();
        Rect frame = new Rect();
        activity.getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
        int statusBarHeight = frame.top;
        int width = activity.getWindowManager().getDefaultDisplay().getWidth();
        int height = activity.getWindowManager().getDefaultDisplay().getHeight();

        Bitmap b = Bitmap.createBitmap(b1, 0, statusBarHeight, width, height  - statusBarHeight);
        view.destroyDrawingCache();
        return b;
    }
_

次のように使用しますBitmap map=takeScreenShot(BlurImageView.this); //あなたの活動名

2)メソッドを呼び出すBitmap fast=fastblur(map, 10); Got it From Here

_    public Bitmap fastblur(Bitmap sentBitmap, int radius) {
        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        Log.e("pix", w + " " + h + " " + pix.length);
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
        sir[2] = (p & 0x0000ff);
        rbs = r1 - Math.abs(i);
        rsum += sir[0] * rbs;
        gsum += sir[1] * rbs;
        bsum += sir[2] * rbs;
        if (i > 0) {
            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];
        } else {
            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];
        }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        Log.e("pix", w + " " + h + " " + pix.length);
        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }
_

3)最後にButtonクリック

_btnblur.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View view) {

                AlertDialog.Builder builder=new AlertDialog.Builder(BlurImageView.this,R.style.Theme_D1NoTitleDim);
                builder.setTitle("Content");
                builder.setMessage("CLICK OK to Exit");
                builder.setPositiveButton("ON", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        back_dim_layout.setVisibility(View.GONE);
                        dialog.cancel();
                    }
                });
                alert=builder.create();
                Bitmap map=takeScreenShot(BlurImageView.this);

                Bitmap fast=fastblur(map, 10);
                final Drawable draw=new BitmapDrawable(getResources(),fast);
                alert.getWindow().setBackgroundDrawable(draw);
                alert.show();
            }
        });
_

以上で、Blur Image Behind Youアクティビティを確認できます

これがAnyOneに役立つことを願っています...

42
nitesh

この方法を試してみてください

styles.xmlを作成します

<style name="Theme.D1NoTitleDim" parent="Android:style/Theme.Translucent">
    <item name="Android:windowNoTitle">true</item>
    <item name="Android:windowContentOverlay">@null</item>
    <item name="Android:backgroundDimEnabled">true</item>
    <item name="Android:background">@Android:color/transparent</item>        
</style>

そして、あなたのダイアログで

dialog = new Dialog(context,styles); 

これは私のためにうまく機能しています

詳細については、これを参照することをお勧めします Example

4
Developer

nitesh からのこのソリューションは以下のように機能します

enter image description here

ただし、center(私のように)にアラートを送信できない場合は、私の答えも確認してください。これは ここ

私がやったことは、

alertDialogsを2つ使用すると、1つはぼかし効果用(getWindow()を使用)で、現在表示されません(setContentViewを削除し、透明な背景を使用できます)

もう1つは、ぼかし効果の後に表示される実際のalertDialogです

出力

enter image description here

1
Charuක

速いブラーと画面の上部に表示されるダイアログの問題を解決するには、もっと簡単な解決策があると思います:

// Custom Dialog to be called in the Activity choosed.
public class CustomDialog {
    private Dialog dialog;

    public CustomDialog(AppCompatActivity activity) {
        dialog = new Dialog(activity);
        dialog.requestWindowFeature(Window.FEATURE_NO_TITLE);
        View viewCustomDialog = LayoutInflater.from(activity).inflate(R.layout.custom_dialog, null);
        dialog.setContentView(viewCustomDialog);

        RelativeLayout rootView = viewCustomDialog.findViewById(R.id.rootView);

        WindowManager.LayoutParams layoutParams = new WindowManager.LayoutParams();
        layoutParams.width = WindowManager.LayoutParams.MATCH_PARENT;
        layoutParams.height = WindowManager.LayoutParams.WRAP_CONTENT;
        layoutParams.gravity = Gravity.CENTER;
        dialog.getWindow().setAttributes(layoutParams);

        // First get bitmap with blur filter applied, using the function blur presented here,  
        // or another function.
        // Activity parameter is the Activity for which you call dialog.show();
        Bitmap bitmap = Utils.blur(activity);

        // Get bitmap height.
        int bitmapHeight = bitmap.getHeight();

        dialog.setOnShowListener(dialogInterface -> {
            // When dialog is shown, before set new blurred image for background drawable, 
            // the root view height and dialog margin are saved.
            int rootViewHeight = rootView.getHeight();
            int marginLeftAndRight = dialog.getWindow().getDecorView().getPaddingLeft();

            // Set new blurred image for background drawable.
            dialog.getWindow().setBackgroundDrawable(new BitmapDrawable(builder.context.getResources(), bitmap));

            // After get positions and heights, recover and rebuild original marginTop position, 
            // that is (bitmapHeight - rootViewHeight) / 2.
            // Also recover and rebuild Dialog original left and right margin.
            FrameLayout.LayoutParams rootViewLayoutParams = (FrameLayout.LayoutParams)rootView.getLayoutParams();
            rootViewLayoutParams.setMargins(marginLeftAndRight, (bitmapHeight - rootViewHeight) / 2, marginLeftRight, 0);
        });

        dialog.show();
    }
}

ぼかし方法:

public static Bitmap blur(AppCompatActivity activity) {
   Bitmap bitmap = Utils.takeScreenShot(activity);

   RenderScript renderScript = RenderScript.create(activity);

   // This will blur the bitmapOriginal with a radius of 16 and save it in bitmapOriginal
   final Allocation input = Allocation.createFromBitmap(renderScript, bitmap); // Use this constructor for best performance, because it uses USAGE_SHARED mode which reuses memory
   final Allocation output = Allocation.createTyped(renderScript, input.getType());
   final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
   script.setRadius(16f);
   script.setInput(input);
   script.forEach(output);
   output.copyTo(bitmap);

   return bitmap;
}

TakeScreenShotメソッド:

public static Bitmap takeScreenShot(AppCompatActivity activity) {
    View view = activity.getWindow().getDecorView();
    view.setDrawingCacheEnabled(true);
    view.buildDrawingCache();
    Bitmap bitmap = view.getDrawingCache();
    Rect frame = new Rect();
    activity.getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
    int statusBarHeight = frame.top;
    int[] widthHeight = getScreenSize(activity);
    Bitmap bitmapResult = Bitmap.createBitmap(bitmap, 0, statusBarHeight, widthHeight[0], widthHeight[1]  - statusBarHeight);
    view.destroyDrawingCache();
    return bitmapResult;
}   

GetScreenSizeメソッド:

public static int[] getScreenSize(Context context) {
    int[] widthHeight = new int[2];
    widthHeight[WIDTH_INDEX] = 0;
    widthHeight[HEIGHT_INDEX] = 0;

    WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
    Display display = windowManager.getDefaultDisplay();

    Point size = new Point();
    display.getSize(size);
    widthHeight[WIDTH_INDEX] = size.x;
    widthHeight[HEIGHT_INDEX] = size.y;

    if (!isScreenSizeRetrieved(widthHeight)) {
        DisplayMetrics metrics = new DisplayMetrics();
        display.getMetrics(metrics);
        widthHeight[0] = metrics.widthPixels;
        widthHeight[1] = metrics.heightPixels;
    }

    if (!isScreenSizeRetrieved(widthHeight)) {
        widthHeight[0] = display.getWidth(); // deprecated
        widthHeight[1] = display.getHeight(); // deprecated
    }

    return widthHeight;
}   

private static boolean isScreenSizeRetrieved(int[] widthHeight) {
    return widthHeight[WIDTH_INDEX] != 0 && widthHeight[HEIGHT_INDEX] != 0;
}

また、RenderScript(ぼかし)を使用するには、アプリのbuild.gradleに次を追加する必要があります。

defaultConfig {
    ...     
    renderscriptTargetApi 19
    renderscriptSupportModeEnabled true
}
0