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UIViewシェイクアニメーション

ボタンが押されたときにUIViewを振ろうとしています。

http://www.cimgf.com/2008/02/27/core-animation-tutorial-window-shake-effect/ で見つけたコードを適応させています。

ただし、次のコードを適応させてUIViewをシェイクしようとすると、機能しません。

- (void)animate {
    const int numberOfShakes = 8;
    const float durationOfShake = 0.5f;
    const float vigourOfShake = 0.1f;

    CAKeyframeAnimation *shakeAnimation = [CAKeyframeAnimation animation];

    CGRect frame = lockView.frame;

    CGMutablePathRef shakePath = CGPathCreateMutable();
    CGPathMoveToPoint(shakePath, NULL, CGRectGetMinX(frame), CGRectGetMinY(frame));

    for (int index = 0; index < numberOfShakes; ++index) {
        CGPathAddLineToPoint(shakePath, NULL, CGRectGetMinX(frame) - frame.size.width * vigourOfShake, CGRectGetMinY(frame));

        CGPathAddLineToPoint(shakePath, NULL, CGRectGetMinX(frame) + frame.size.width * vigourOfShake, CGRectGetMinY(frame));
    }

    CGPathCloseSubpath(shakePath);

    shakeAnimation.path = shakePath;
    shakeAnimation.duration = durationOfShake;


    [lockView.layer addAnimation:shakeAnimation forKey:@"frameOrigin"];

}
77
Jack Greenhill

私はその投稿を書きました。 UIViewにとってはやり過ぎです。さらに、パラメーターはOSXアプリ向けです。代わりにこれを行います。

CABasicAnimation *animation = 
                         [CABasicAnimation animationWithKeyPath:@"position"];
[animation setDuration:0.05];
[animation setRepeatCount:8];
[animation setAutoreverses:YES];
[animation setFromValue:[NSValue valueWithCGPoint:
               CGPointMake([lockView center].x - 20.0f, [lockView center].y)]];
[animation setToValue:[NSValue valueWithCGPoint:
               CGPointMake([lockView center].x + 20.0f, [lockView center].y)]];
[[lockView layer] addAnimation:animation forKey:@"position"];

開始値と終了値の中央からのx距離だけでなく、durationパラメーターとrepeatCountパラメーターを使用する必要がありますが、必要なものが得られるはずです。それがお役に立てば幸いです。ご質問があればお知らせください。

---


Swift 3.

let midX = lockView.center.x
let midY = lockView.center.y

let animation = CABasicAnimation(keyPath: "position")
animation.duration = 0.06
animation.repeatCount = 4
animation.autoreverses = true
animation.fromValue = CGPoint(x: midX - 10, y: midY)
animation.toValue = CGPoint(x: midX + 10, y: midY)
layer.add(animation, forKey: "position")
194
Matt Long

私は、このパスワードが間違ったパスワードシェークアニメーションに最適な弾力性のある動作を備えたソリューションを好みます。

view.transform = CGAffineTransformMakeTranslation(20, 0);
[UIView animateWithDuration:0.4 delay:0.0 usingSpringWithDamping:0.2 initialSpringVelocity:1.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    view.transform = CGAffineTransformIdentity;
} completion:nil];

スイフト3

extension UIView {
    func shake() {
        self.transform = CGAffineTransform(translationX: 20, y: 0)
        UIView.animate(withDuration: 0.4, delay: 0, usingSpringWithDamping: 0.2, initialSpringVelocity: 1, options: .curveEaseInOut, animations: {
            self.transform = CGAffineTransform.identity
        }, completion: nil)
    }
}
67
Ortwin Gentz

これが私の素敵でシンプルなバージョンです。これは、間違ったログインをしたときにMac OS Xで起きる揺れをシミュレートします。必要に応じて、これをUIViewのカテゴリとして追加できます。

@implementation UIView (DUExtensions)

- (void) shake {
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.x"];
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    animation.duration = 0.6;
    animation.values = @[ @(-20), @(20), @(-20), @(20), @(-10), @(10), @(-5), @(5), @(0) ];
    [self.layer addAnimation:animation forKey:@"shake"];  
}

@end

アニメーション値は、ビューの現在位置からのxオフセットです。ビューを右にシフトする正の値、および左に負の値。それらを連続的に下げることにより、自然に勢いを失う揺れが生じます。必要に応じて、これらの数値を調整できます。

32
bandejapaisa

Swift誰かがそれを必要とする場合の拡張としてのバージョン

extension UIImageView{
    func vibrate(){
        let animation = CABasicAnimation(keyPath: "position")
        animation.duration = 0.05
        animation.repeatCount = 5
        animation.autoreverses = true
        animation.fromValue = NSValue(CGPoint: CGPointMake(self.center.x - 2.0, self.center.y))
        animation.toValue = NSValue(CGPoint: CGPointMake(self.center.x + 2.0, self.center.y))
        self.layer.addAnimation(animation, forKey: "position")
    }
}

これにより、小さなUIImageView(約15x15)がアニメーション化されます。より大きなものをアニメーション化する必要がある場合は、2.0の移動係数をより大きなものに変更することができます。

15
Julio Bailon

@bandejapaisaの回答に基づいて、Swift 3のUIView拡張機能

extension UIView {
    func shake() {
        let animation = CAKeyframeAnimation(keyPath: "transform.translation.x")
        animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
        animation.duration = 0.6
        animation.values = [-20, 20, -20, 20, -10, 10, -5, 5, 0]
        layer.addAnimation(animation, forKey: "shake")
    }
}
8
imike

UIButtonクリックイベントでこのメソッドを呼び出すことができます

-(void)shakescreen
{
    //Shake screen
    CGFloat t = 5.0;
    CGAffineTransform translateRight = CGAffineTransformTranslate(CGAffineTransformIdentity, t, t);
    CGAffineTransform translateLeft = CGAffineTransformTranslate(CGAffineTransformIdentity, -t, -t);

    self.view.transform = translateLeft;

    [UIView animateWithDuration:0.05 delay:0.0 options:UIViewAnimationOptionAutoreverse|UIViewAnimationOptionRepeat animations:^
    {
         [UIView setAnimationRepeatCount:2.0];
         self.view.transform = translateRight;
    } completion:^(BOOL finished)

      {
          if (finished) 
          {
             [UIView animateWithDuration:0.05 delay:0.0 options:UIViewAnimationOptionBeginFromCurrentState animations:^
          {
              self.view.transform = CGAffineTransformIdentity;
          } 
          completion:NULL];
      }
  }];
}

これがあなたを助けることを願っています:-)

4
Birju

次のコードを試すことができます:

以下のコードを呼び出すには、[self earthquake:myObject];

#pragma mark EarthQuake Methods

- (void)earthquake:(UIView*)itemView
{
    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); 

    CGFloat t = 2.0;

    CGAffineTransform leftQuake  = CGAffineTransformTranslate(CGAffineTransformIdentity, t, -t);
    CGAffineTransform rightQuake = CGAffineTransformTranslate(CGAffineTransformIdentity, -t, t);

    itemView.transform = leftQuake;  // starting point

    [UIView beginAnimations:@"earthquake" context:itemView];
    [UIView setAnimationRepeatAutoreverses:YES]; // important
    [UIView setAnimationRepeatCount:3];
    [UIView setAnimationDuration:0.05];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(earthquakeEnded:finished:context:)];

    itemView.transform = rightQuake; // end here & auto-reverse

    [UIView commitAnimations];
}

- (void)earthquakeEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context 
{
    if ([finished boolValue]) 
    {
        UIView* item = (UIView *)context;
        item.transform = CGAffineTransformIdentity;
   }
}
4
WrightsCS

C#Xamarin.iOSバージョン iOSでUIViewシェイクアニメーションを作成する方法に答えてください 以下

        CAKeyFrameAnimation keyframeAnimation = CAKeyFrameAnimation.GetFromKeyPath(new NSString("transform.translation.x"));
        keyframeAnimation.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut);
        keyframeAnimation.Duration = 0.6f;
        keyframeAnimation.Values = new NSObject[]{ new NSNumber(-20f), new NSNumber(20f), new NSNumber(-20f), new NSNumber(20f), new NSNumber(-10f), new NSNumber(10f), new NSNumber(-5f), new NSNumber(5f), new NSNumber(0f) };
        shakyView.Layer.AddAnimation(keyframeAnimation, "shake");
3

@ Mihael-Isaevの回答に基づいたSwift 3の実装

private enum Axis: StringLiteralType {
    case x = "x"
    case y = "y"
}

extension UIView {
    private func shake(on axis: Axis) {
        let animation = CAKeyframeAnimation(keyPath: "transform.translation.\(axis.rawValue)")
        animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
        animation.duration = 0.6
        animation.values = [-20, 20, -20, 20, -10, 10, -5, 5, 0]
        layer.add(animation, forKey: "shake")
    }
    func shakeOnXAxis() {
        self.shake(on: .x)
    }
    func shakeOnYAxis() {
        self.shake(on: .y)
    }
}
2
Lory Huz

ダンパー機能を使用して振動を減衰させるものは次のとおりです。

- (void)shake
{
    CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    animation.duration = 0.5;
    animation.delegate = self;
    animation.fillMode = kCAFillModeForwards;
    animation.removedOnCompletion = YES;
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

    NSMutableArray* values = [[NSMutableArray alloc] init];

    int steps = 100;
    double position = 0;
    float e = 2.71;

    for (int t = 0; t < steps; t++)
    {
        position = 10 * pow(e, -0.022 * t) * sin(0.12 * t);
        NSValue* value = [NSValue valueWithCGPoint:CGPointMake([self center].x - position, [self center].y)];
        DDLogInfo(@"Value: %@", value);
        [values addObject:value];
    }

    animation.values = values;
    [[self layer] addAnimation:animation forKey:@"position"];

}
2
Jasper Blues

@ imike answer in Swift 4.2

extension UIView {
func shake() {
    let animation = CAKeyframeAnimation(keyPath: "transform.translation.x")
    animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
    animation.duration = 0.6
    animation.values = [-20, 20, -20, 20, -10, 10, -5, 5, 0]
    self.layer.add(animation, forKey: "shake")
}}
1
iOS Lifee

次のコードを試すことができます:

+ (void)vibrateView:(UIView*)view
{
    CABasicAnimation *shiverAnimationR;
    shiverAnimationR = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    shiverAnimationR.toValue = [NSNumber numberWithFloat:DEGREES_TO_RADIANS(1)];
    //shiverAnimationR.toValue = [NSNumber numberWithFloat:DEGREES_TO_RADIANS(-10)];
    shiverAnimationR.duration = 0.1;
    shiverAnimationR.repeatCount = 1000000.0; // Use A high Value
    shiverAnimationR.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

    [view.layer addAnimation: shiverAnimationR forKey:@"shiverAnimationR"];

    CABasicAnimation * shiverAnimationL;
    shiverAnimationL = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    //shiverAnimationL 2.toValue = [NSNumber numberWithFloat:DEGREES_TO_RADIANS(10)];
    shiverAnimationL.toValue = [NSNumber numberWithFloat:DEGREES_TO_RADIANS(-1)];
    shiverAnimationL.duration = 0.1;
    shiverAnimationL.repeatCount = 1000000.0;
    shiverAnimationL.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

    [view.layer addAnimation: shiverAnimationL forKey:@"shiverAnimationL"];

}

リンクから

1
HDdeveloper

@Matt Longコードをリファクタリングし、UIViewにカテゴリを作成しました。今では、はるかに再利用可能で使いやすいです。

@implementation UIView (Animation)

- (void)shakeViewWithOffest:(CGFloat)offset {
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position.x"];
    [animation setDuration:0.05];
    [animation setRepeatCount:6];
    [animation setAutoreverses:YES];
    [animation setFromValue:@([self center].x-offset)];
    [animation setToValue:@([self center].x+offset)];

    [self.layer addAnimation:animation forKey:@"position.x"];
}

- (void)shake {
    [self shakeViewWithOffest:7.0f];
}
@end
1
Szu

以下が使用しているバージョンです。

+ (void)animateKeyframesWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewKeyframeAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion

IOS 7で導入されました。

    const CGFloat xDelta = 16.0f;

    [UIView animateKeyframesWithDuration:0.50f
                                   delay:0.0f
                                 options:UIViewKeyframeAnimationOptionCalculationModeLinear
                              animations:^{

                                  [UIView addKeyframeWithRelativeStartTime:0.0
                                                          relativeDuration:(1.0/6.0)
                                                                animations:^{
                                                                    self.passwordTextField.transform = self.usernameTextField.transform = CGAffineTransformMakeTranslation(xDelta, 0.0);
                                                                }];

                                  [UIView addKeyframeWithRelativeStartTime:(1.0/6.0)
                                                          relativeDuration:(1.0/6.0)
                                                                animations:^{
                                                                    self.passwordTextField.transform = self.usernameTextField.transform = CGAffineTransformMakeTranslation(-xDelta, 0.0);
                                                                }];

                                  [UIView addKeyframeWithRelativeStartTime:(1.0/3.0)
                                                          relativeDuration:(1.0/3.0)
                                                                animations:^{
                                                                    self.passwordTextField.transform = self.usernameTextField.transform = CGAffineTransformMakeTranslation(xDelta/2.0, 0.0);
                                                                }];

                                  [UIView addKeyframeWithRelativeStartTime:(2.0/3.0)
                                                          relativeDuration:(1.0/3.0)
                                                                animations:^{
                                                                    self.passwordTextField.transform = self.usernameTextField.transform = CGAffineTransformIdentity;
                                                                }];

                              }
                              completion:NULL];
1
rjstelling

Swift 4.0:

一番上の答えに基づいていますが、アニメーションの改良点:これには、アニメーションの開始時と終了時のジャンプはありません。

    let midX = center.x
    let midY = center.y

    let rightAnim = CABasicAnimation(keyPath: #keyPath(CALayer.position))
    rightAnim.duration      = 0.07
    rightAnim.autoreverses  = true
    rightAnim.fromValue     = CGPoint(x: midX, y: midY)
    rightAnim.toValue       = CGPoint(x: midX + 9, y: midY)

    let leftAnim = CABasicAnimation(keyPath: #keyPath(CALayer.position))
    leftAnim.duration       = 0.07
    leftAnim.autoreverses   = true
    leftAnim.fromValue      = CGPoint(x: midX, y: midY)
    leftAnim.toValue        = CGPoint(x: midX - 9, y: midY)

    let group = CAAnimationGroup()
    group.duration      = leftAnim.duration + rightAnim.duration
    group.animations    = [rightAnim, leftAnim]
    group.repeatCount   = 3

    layer.add(group, forKey: #keyPath(CALayer.position))
0
Vlad

素晴らしいシェイクアニメーションを提供するUIView拡張機能を次に示します。 https://Gist.github.com/mourad-brahim/cf0bfe9bec5f33a6ea66

Swift5の更新がコメントで提供されています。

0
Mourad