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AMD RyzenとRadeon 560xを搭載したAcer Nitro 5のグラフィックを切り替える方法

AMD Ryzen Vega(Raven)とRadeon 560xを搭載したAcer Nitro 5のグラフィックスを切り替える方法

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〜$ xrandr --listproviders

 Providers:number:2 
 Provider 0:id:0x7a cap:0x9、Source Output、Sink Offload crtcs:4出力:2関連プロバイダー:1 name:Unknown AMD Radeon GPU @ pci:0000 :04:00.0 
 Provider 1:id:0x44 cap:0x6、Sink Output、Source Offload crtcs:5 output:0関連プロバイダー:1 name:AMD Radeon(TM)RX Graphics @ pci:0000:01: 00.0 

〜$ DRI_PRIME = 0 glmark2

 ============================================ ========== 
 glmark2 2014.03 + git20150611.fa71af2d 
 ======================= ============================== 
 OpenGL情報
 GL_VENDOR:X.Org 
 GL_RENDERER:AMD RAVEN(DRM 3.23.0/4.15.0-38-generic、LLVM 6.0.0)
 GL_VERSION:3.0 Mesa 18.0.5 
 ======= ================================================ 
 [build] use-vbo = false:FPS:1998 FrameTime:0.501 ms 
 [build] use-vbo = true:FPS:2181 FrameTime:0.459 ms 
 [texture] texture- filter = nearest:FPS:2132 FrameTime:0.469 ms 
 [texture] texture-filter = linear:FPS:2133 FrameTime:0.469 ms 
 [texture] texture-filter = mipmap:FPS:2072 FrameTime :0.483 ms 
 [shading] shading = gouraud:FPS:1873 FrameTime:0.534 ms 
 [shading] shading = blinn-phong-inf:FPS:1869 FrameTime:0.535 ms 
 [shading] shading = phong:FPS:1859 FrameTime:0.538 ms 
 [shading] shading = cel:FPS:1867 FrameTime :0.536 ms 
 [bump] bump-render = high-poly:FPS:1362 FrameTime:0.734 ms 
 [bump] bump-render = normals:FPS:2038 FrameTime:0.491 ms 
 [bump] bump-render = height:FPS:2112 FrameTime:0.473 ms 
 [effect2d] kernel = 0,1,0; 1、-4,1; 0,1,0 ;: FPS: 1655フレーム時間:0.604 ms 
 [effect2d] kernel = 1,1,1,1,1; 1,1,1,1,1; 1,1,1,1,1 ;: FPS:1400 FrameTime :0.714 ms 
 [pulsar] light = false:quads = 5:texture = false:FPS:1851 FrameTime:0.540 ms 
 [desktop] blur-radius = 5:effect = blur:passes = 1:separable = true:windows = 4:FPS:1210 FrameTime:0.826 ms 
 [desktop] effect = shadow:windows = 4:FPS:1557 FrameTime:0.642 ms 
 [buffer] columns = 200:interleave = false:update-dispersion = 0.9:update-fraction = 0.5:update-method = map:FPS:641 FrameTime:1.560 ms 
 [buffer] columns = 200:interleave = false:update-dispersion = 0.9:update-fraction = 0.5:update-method = subdata:FPS:864 FrameTime:1.157 ms 
 [buffer] columns = 200:interleave = true:update-dispersion = 0.9:update-fraction = 0.5:アップデートミーthod = map:FPS:606 FrameTime:1.650 ms 
 [ideas] speed = duration:FPS:1504 FrameTime:0.665 ms 
 [jellyfish]:FPS:1363 FrameTime:0.734 ms 
 [地形]:FPS:216フレーム時間:4.630ミリ秒
 [影]:FPS:1624フレーム時間:0.616ミリ秒
 [屈折]:FPS:346フレーム時間:2.890ミリ秒
 [条件ステップ] fragment-steps = 0:vertex-steps = 0:FPS:2244 FrameTime:0.446 ms 
 [conditionals] fragment-steps = 5:vertex-steps = 0:FPS:2231 FrameTime:0.448 ms 
 [条件付き] fragment-steps = 0:vertex-steps = 5:FPS:1987 FrameTime:0.503 ms 
 [function] fragment-complexity = low:fragment-steps = 5:FPS:1911 FrameTime: 0.523 ms 
 [function] fragment-complexity = medium:fragment-steps = 5:FPS:1739 FrameTime:0.575 ms 
 [loop] fragment-loop = false:fragment-steps = 5:vertex -steps = 5:FPS:2256 FrameTime:0.443 ms 
 [loop] fragment-steps = 5:fragment-uniform = false:vertex-steps = 5:FPS:2016 FrameTime:0.496 ms 
 [ループ] fragment-steps = 5:fragment-uniform = true:vertex-steps = 5:F PS:2216フレーム時間:0.451 ms 
 ===================================== ================= 
 glmark2スコア:1664 
 =================== ==================================== 
 

〜$ DRI_PRIME = 1 glmark2

 ============================================ ========== 
 glmark2 2014.03 + git20150611.fa71af2d 
 ======================= ============================== 
 OpenGL情報
 GL_VENDOR:X.Org 
 GL_RENDERER:AMD Radeon(TM)RX Graphics(POLARIS11/DRM 3.23.0/4.15.0-38-generic、LLVM 6.0.0)
 GL_VERSION:3.0 Mesa 18.0.5 
 ================================================== ===== 
 [build] use-vbo = false:FPS:550 FrameTime:1.818 ms 
 [build] use-vbo = true:FPS:551 FrameTime:1.815 ms 
 [texture] texture-filter = nearest:FPS:556 FrameTime:1.799 ms 
 [texture] texture-filter = linear:FPS:546 FrameTime:1.832 ms 
 [texture] texture-filter = mipmap:FPS:547 FrameTime:1.828 ms 
 [shading] shading = gouraud:FPS:561 FrameTime:1.783 ms 
 [shading] shading = blinn-phong-inf:FPS:560 FrameTime: 1.786 ms 
 [shading] shading = phong:FPS:561 FrameTime:1.783 ms 
 [shading] shading = ce l:FPS:561 FrameTime:1.783 ms 
 [bump] bump-render = high-poly:FPS:561 FrameTime:1.783 ms 
 [bump] bump-render = normals:FPS:559 FrameTime :1.789 ms 
 [bump] bump-render = height:FPS:559 FrameTime:1.789 ms 
 [effect2d] kernel = 0,1,0; 1、-4,1; 0,1 、0 ;: FPS:559 FrameTime:1.789 ms 
 [effect2d] kernel = 1,1,1,1,1; 1,1,1,1,1; 1,1,1,1,1 ;:FPS:558 FrameTime:1.792 ms 
 [pulsar] light = false:quads = 5:texture = false:FPS:559 FrameTime:1.789 ms 
 [desktop] blur-radius = 5: effect = blur:passes = 1:separable = true:windows = 4:FPS:563 FrameTime:1.776 ms 
 [desktop] effect = shadow:windows = 4:FPS:563 FrameTime:1.776 ms 
 [buffer] columns = 200:interleave = false:update-dispersion = 0.9:update-fraction = 0.5:update-method = map:FPS:537 FrameTime:1.862 ms 
 [buffer] columns = 200:interleave = false:update-dispersion = 0.9:update-fraction = 0.5:update-method = subdata:FPS:537 FrameTime:1.862 ms 
 [buffer] columns = 200:interleave = true:update-dispersion = 0.9: update-fraction = 0.5:update-method = map:FPS:554 FrameTime:1.805 ms 
 [ideas] speed = duration:FPS:540 FrameTime:1.852 ms 
 [jellyfish]:FPS:550 FrameTime:1.818 ms 
 [地形]:FPS:406フレーム時間:2.463 ms 
 [シャドウ]:FPS:554フレーム時間:1.805 ms 
 [屈折]:FPS:501フレーム時間:1.996 ms 
 [conditionals] fragment-steps = 0:vertex-steps = 0:FPS:553 FrameTime:1.808 ms 
 [conditionals] fragment-steps = 5:vertex-steps = 0:FPS:558 FrameTime: 1.792 ms 
 [conditionals] fragment-steps = 0:vertex-steps = 5:FPS:555 FrameTime:1.802 ms 
 [function] fragment-complexity = low:fragment-steps = 5:FPS :545 FrameTime:1.835 ms 
 [function] fragment-complexity = medium:fragment-steps = 5:FPS:553 FrameTime:1.808 ms 
 [loop] fragment-loop = false:fragment-steps = 5:vertex-steps = 5:FPS:554 FrameTime:1.805 ms 
 [loop] fragment-steps = 5:fragment-uniform = false:vertex-steps = 5:FPS:549 FrameTime:1.821 ms 
 [loop] fragment-steps = 5:fragment-uniform = true:vertex-steps = 5 :FPS:554フレーム時間:1.805 ms 
 ==================================== ================== 
 glmark2スコア:547 
 ================== ===================================== 
 

同じ問題があります。 iGPUはdGPUよりも優れたパフォーマンスを発揮します。 dGPUはiGPUよりも優れている可能性がありますか?

1
Abraham Francis

この記事によると: https://unix.stackexchange.com/questions/470351/rx-560x-slower-than-integrated-vega-gpu-on-Fedora-28

lspciを使用して専用のgpuが表示されるか、専用のgpuが認識されるかをテストします。xrandr --listdevices実行する場合:

DRI_PRIME = 0 glmark2-統合されたDRI_PRIME = 1 glmark2の場合-専用の場合

ubuntuで実行されているかどうかはわかりませんが、このためAN515-42にインストールする時間がないため、そのことがわかります。ところで、他のすべてはうまく機能していますか?

1
BreteP