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Core Graphics / Quartz 2Dで角丸長方形を描く方法は?

角丸長方形のアウトラインを描画する必要があります。線と円弧を作成できることは知っていますが、角丸長方形の機能もあるのでしょうか?

63

線と円弧から独自のパスを作成する代わりに、次を使用できます。

[UIBezierPath bezierPathWithRoundedRect:cornerRadius:]

または

[UIBezierPath bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:]

(2番目の方法では、どの角を​​丸くするかを指定できます)

IOS 3.2以降で利用可能。

127
Timo Bruck

これには事前にパッケージ化された方法はありません。これを行うにはアークを結合する必要があります。applesquartzdemoプロジェクトはこれを行うためのコードを示します。ここにリファレンスがあります Quartz Demo

  // As a bonus, we'll combine arcs to create a round rectangle! 

// Drawing with a white stroke color 
 CGContextRef context=UIGraphicsGetCurrentContext()
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); 

// If you were making this as a routine, you would probably accept a rectangle 
// that defines its bounds, and a radius reflecting the "rounded-ness" of the rectangle. 
CGRect rrect = CGRectMake(210.0, 90.0, 60.0, 60.0); 
CGFloat radius = 10.0; 
// NOTE: At this point you may want to verify that your radius is no more than half 
// the width and height of your rectangle, as this technique degenerates for those cases. 

// In order to draw a rounded rectangle, we will take advantage of the fact that 
// CGContextAddArcToPoint will draw straight lines past the start and end of the arc 
// in order to create the path from the current position and the destination position. 

// In order to create the 4 arcs correctly, we need to know the min, mid and max positions 
// on the x and y lengths of the given rectangle. 
CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect); 
CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect); 

// Next, we will go around the rectangle in the order given by the figure below. 
//       minx    midx    maxx 
// miny    2       3       4 
// midy   1 9              5 
// maxy    8       7       6 
// Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't 
// form a closed path, so we still need to close the path to connect the ends correctly. 
// Thus we start by moving to point 1, then adding arcs through each pair of points that follows. 
// You could use a similar tecgnique to create any shape with rounded corners. 

// Start at 1 
CGContextMoveToPoint(context, minx, midy); 
// Add an arc through 2 to 3 
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); 
// Add an arc through 4 to 5 
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); 
// Add an arc through 6 to 7 
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); 
// Add an arc through 8 to 9 
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); 
// Close the path 
CGContextClosePath(context); 
// Fill & stroke the path 
CGContextDrawPath(context, kCGPathFillStroke); 
59
Daniel
 UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRoundedRect:bubbleBounds cornerRadius:15.0];
 CGContextSetStrokeColorWithColor(context, [UIColor grayColor].CGColor);
 [bezierPath stroke];
43
carmen_munich

これは、角の半径を使用して入力四角形を丸める、私が書いた関数です。

CGMutablePathRef createRoundedCornerPath(CGRect rect, CGFloat cornerRadius) {

    // create a mutable path
    CGMutablePathRef path = CGPathCreateMutable();

    // get the 4 corners of the rect
    CGPoint topLeft = CGPointMake(rect.Origin.x, rect.Origin.y);
    CGPoint topRight = CGPointMake(rect.Origin.x + rect.size.width, rect.Origin.y);
    CGPoint bottomRight = CGPointMake(rect.Origin.x + rect.size.width, rect.Origin.y + rect.size.height);
    CGPoint bottomLeft = CGPointMake(rect.Origin.x, rect.Origin.y + rect.size.height);

    // move to top left
    CGPathMoveToPoint(path, NULL, topLeft.x + cornerRadius, topLeft.y);

    // add top line
    CGPathAddLineToPoint(path, NULL, topRight.x - cornerRadius, topRight.y);

    // add top right curve
    CGPathAddQuadCurveToPoint(path, NULL, topRight.x, topRight.y, topRight.x, topRight.y + cornerRadius);

    // add right line
    CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y - cornerRadius);

    // add bottom right curve
    CGPathAddQuadCurveToPoint(path, NULL, bottomRight.x, bottomRight.y, bottomRight.x - cornerRadius, bottomRight.y);

    // add bottom line
    CGPathAddLineToPoint(path, NULL, bottomLeft.x + cornerRadius, bottomLeft.y);

    // add bottom left curve
    CGPathAddQuadCurveToPoint(path, NULL, bottomLeft.x, bottomLeft.y, bottomLeft.x, bottomLeft.y - cornerRadius);

    // add left line
    CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y + cornerRadius);

    // add top left curve
    CGPathAddQuadCurveToPoint(path, NULL, topLeft.x, topLeft.y, topLeft.x + cornerRadius, topLeft.y);

    // return the path
    return path;
}

UIViewをサブクラス化し、drawRectをオーバーライドすると仮定した場合の関数の使用方法:

- (void)drawRect:(CGRect)rect {

    // constants
    const CGFloat outlineStrokeWidth = 20.0f;
    const CGFloat outlineCornerRadius = 15.0f;

    const CGColorRef whiteColor = [[UIColor whiteColor] CGColor];
    const CGColorRef redColor = [[UIColor redColor] CGColor];

    // get the context
    CGContextRef context = UIGraphicsGetCurrentContext();

    // set the background color to white
    CGContextSetFillColorWithColor(context, whiteColor);
    CGContextFillRect(context, rect);

    // inset the rect because half of the stroke applied to this path will be on the outside
    CGRect insetRect = CGRectInset(rect, outlineStrokeWidth/2.0f, outlineStrokeWidth/2.0f);

    // get our rounded rect as a path
    CGMutablePathRef path = createRoundedCornerPath(insetRect, outlineCornerRadius);

    // add the path to the context
    CGContextAddPath(context, path);

    // set the stroke params
    CGContextSetStrokeColorWithColor(context, redColor);
    CGContextSetLineWidth(context, outlineStrokeWidth);

    // draw the path
    CGContextDrawPath(context, kCGPathStroke);

    // release the path
    CGPathRelease(path);
}

出力例:

enter image description here

23
Erik Villegas

UIView(またはサブクラス)の角を丸くしたい場合、簡単な方法は、ビューのレイヤーでcornerRadiusプロパティを設定することです。 iphoneで丸みのある画像をプレビューする を参照してください

11
progrmr

CGPathCreateWithRoundedRect() はあなたが望むことをします。

CGPathRef CGPathCreateWithRoundedRect(
   CGRect rect,
   CGFloat cornerWidth,
   CGFloat cornerHeight,
   const CGAffineTransform *transform
);

IOS 7.0以降で利用可能

9
Craig Miller

スイフト:

    let rect: CGRect = ...

    let path = UIBezierPath(roundedRect: rect, cornerRadius: 5.0)
    CGContextAddPath(context, path.CGPath)
    CGContextSetStrokeColorWithColor(context, UIColor.clearColor().CGColor)
    CGContextDrawPath(context, CGPathDrawingMode.FillStroke)
8

たぶん... 3つ?何年も遅れていますが、最近は問題なくこれを使用しています。

@import CoreGraphics;

@interface YourViewController ()
@property (weak, nonatomic) IBOutlet UIButton *theButton;
@end

- (void)viewDidLoad
{
    [super viewDidLoad];

    self.theButton.layer.cornerRadius  = 5.0f;
    self.theButton.layer.masksToBounds = YES;

    // Another useful ones
    // Scaling the view (width, height)
    self.theButton.transform = CGAfflineTransformMakeScale(1.50f, 1.50f);

    // Setting an alpha value (transparency) - Nice with Activity Indicator subviews
    self.theButton.alpha     = 0.8f;
}
1
Alejandro Iván

Swift 4.2

    let lineWidth = 5.0
    let path = UIBezierPath(roundedRect: rect.insetBy(dx: lineWidth/2, dy: lineWidth/2), cornerRadius: 10。0)
    path.lineWidth = lineWidth
    UIColor.green.setStroke()
    path.stroke()
0
William Hu